[ Japanese | English ] |
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Masashi OKAMOTO, Ph.D. | |||
Ritsumeikan University | |||
Professor | |||
[mail] | |||
On Education | |||
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On Research and Work Experience | |||
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On Research Interests | |||
My research area covers the communication and the reality of humans
in general. I have been working on Cognitive Linguistics, Pragmatics and Communication
Studies. In particular, the following questions have been
my main concerns:
My current research focuses on human-computer interaction and human-robot communication from the cognitive point of view, including the user involvement of computer users, the communicative functions of multi-modal information, and the organization of discourse with coherent intention. |
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On Selected Publications (in English) | |||
As for Journal Articles | |||
[1] Yong Xu,Yoshiyasu Ogasawara,Takashi Tajima, Makoto Hatakeyama, Masashi Okamoto, Yukiko I. Nakano, and Toyoaki Nishida: A Two-layered Approach to Communicative Artifacts, Journal of AI & Society, ISSN 0951-5666 (Print), 1435-5655 (Online), DOI: 10.1007/s00146-007-0131-4, Springer London (2007.6). [link] [2] Yukiko I. Nakano, Toshihiro Murayama, Masashi Okamoto, Daisuke Kawahara, Qing Li, Sadao Kurohashi, and Toyoaki Nishida: Cards-to-presentation on the web: Generating multimedia contents featuring agent animations. Journal of Network and Computer Applications, Vol. 29, pp.83-104 (2006). [3] Masashi Okamoto, Yukiko I. Nakano, Kazunori Okamoto, Ken'ichi Matsumura and Toyoaki Nishida: Producing Effective Shot Transitions in CG contents Based on a Cognitive Model of User Involvement, in Special Section of Life-like Agent and its Communication, IEICE Transactions of Information and Systems, Vol.E88-D, No.11, pp.2523-2532 (2005.11). [PDF] |
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As for Book Chapters | |||
[1] Takeo Tsukamoto, Yumi Muroya, Masashi Okamoto, & Yukiko Nakano: Collection and Analysis of Multimodal Interaction in Direction-Giving Dialogues: Towards an Automatic Gesture Selection Mechanism for Metaverse Avatars, In Beer, M., Brom, C., Dignum, F., Soo, V.-W. (Eds.) Agents for Educational Games and Simulations: International Workshop, AEGS 2011, Taipei, Taiwan, May 2, 2011. Revised Papers, Lecture Notes in Computer Science Vol.7471, pp.94-105, Berlin/Heidelberg: Springer (2012.7.)
[2] Mika Enomoto, Masashi Okamoto, Masato Ohba, and Hitoshi Iida. (2009). Laughter around the End of Storytelling in Multi-Party Interaction, in H. Hattori, et al. (Eds.) Lecture Notes in Artificial Intelligence 5447, New Frontiers in Artificial Intelligence: JSAI 2008 Conference and Workshops, Asahikawa, Japan, June 11-13, 2008, Revised Selected Papers, pp.275-287. Berlin/Heidelberg: Springer-Verlag. (2009.4). [3] Masashi Okamoto, Yukiko I. Nakano, and Toyoaki Nishida: Toward Enhancing User Involvement via Empathy Channel in Human-Computer Interface Design, In L. Bolc et al. (Eds.): Lecture Notes in Computer Science Vol.3490, Intelligent Media Technology for Communicative Intelligence: Second International Workshop, IMTCI 2004, Warsaw, Poland, September 13-14, 2004. Revised Selected Papers, Springer-Verlag GmbH, pp.111-121 (2005.9). [PDF] [4] Yukiko I. Nakano, Masashi Okamoto, and Toyoaki Nishida: Generating CG Movies Based on a Cognitive Model of Shot Transition Enriching Agent Animations with Gestures and Highlighting Effects, In L. Bolc et al. (Eds.): Lecture Notes in Computer Science Vol.3490, Intelligent Media Technology for Communicative Intelligence: Second International Workshop, IMTCI 2004, Warsaw, Poland, September 13-14, 2004. Revised Selected Papers, Springer-Verlag GmbH, pp.91-102 (2005.9). [5] Kazunori Okamoto, Yukiko I. Nakano, Masashi Okamoto, Hung-Hsuan Huang and Toyoaki Nishida: Generating CG Movies Based on a Cognitive Model of Shot Transition, In R. Khosla et al. (Eds.) Lecture Notes in Computer Science Vol.3683, Knowledge-Based Intelligent Information and Engineering Systems: 9th International Conference, KES 2005, Melbourne, Australia, September 14-16, 2005, Proceedings, PartIII, Springer-Verlag GmbH, pp.848-854 (2005.9). [6] Yoshiyasu Ogasawara, Masashi Okamoto, Yukiko I. Nakano, Yong Xu, and Toyoaki Nishida: How to Make Robot a Robust and Interactive Communicator, In R. Khosla et al. (Eds.) Lecture Notes in Computer Science Vol.3683, Knowledge-Based Intelligent Information and Engineering Systems: 9th International Conference, KES 2005, Melbourne, Australia, September 14-16, 2005, Proceedings, PartIII, Springer-Verlag GmbH, pp.289-300 (2005.9). |
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As for International Conference Papers | |||
[1] Masashi Okamoto: Fictive interaction in prose text: An experiment on prose-to-dialogue conversion, In the 15th International Cognitive Linguistics Conference (ICLC-15), Nishinomiya, Japan (2019.8.)
[2] Sachi Kato and Masashi Okamoto: Narrative recognition models: Accounting for narrative similarity for individual readers, In 16th International Pragmatics Conference (IPrA2019), Hong Kong, China (2019.6.)
[3] Sachi Yasuda, Masashi Okamoto, and Eiji Aramaki: Ad hoc Creature: Lost and Added in Translation from Description to Depiction, In the 34th annual meeting of the Cognitive Science Society (CogSci 2012), Sapporo, Japan (2012.8.) [4] Sachi Yasuda, Masashi Okamoto, and Eiji Aramaki: Mind the Gap between Text and Real World: A Corpus-based Study on the Prototype Effects of Animal Body Parts, In 4th UK Cognitive Linguistics Conference (UK-CLC4), King's College London, London, UK (2012.7.) [5] Takeo Tsukamoto, Yumi Muroya, Masashi Okamoto, and Yukiko Nakano: Collection and Analysis of Multimodal Interaction in Direction Giving Dialogues: Towards an Automatic Gesture Selection Mechanism for Metaverse Avatars, In Workshop on the Uses of Agents for Education, Games and Simulations, AAMAS 2011, Taipei, Taiwan (2011.5.) [6] Masashi Okamoto: Triple aspects of subjectivity in understanding figurative utterances: cognitive pragmatics view, In Language, Communication and Cognition: International Conference: August 4th-7th 2008, University of Brighton, Brighton, UK (2008.8) [7] Mika Enomoto, Masashi Okamoto, Masato Ohba, and Hitoshi Iida: Laughter around the End of Storytelling in Multi-Party Interaction, In Proceedings of LIBM'08: First International Workshop on Laughter in Interaction and Body Movement, pp.20-27, June 10, 2008, Asahikawa, Hokkaido, Japan (2008.6). [8] Masato Ohba, Masashi Okamoto, Mika Enomoto, and Hitoshi Iida: Tittering and Laughing: a Case of Manzai Audience, In Proceedings of LIBM'08: First International Workshop on Laughter in Interaction and Body Movement, pp.34-39, June 10, 2008, Asahikawa, Hokkaido, Japan (2008.6). [9] Masashi Okamoto: Pragmatic Subjectivity in Metaphors and Similes, In 10th International Cognitive Linguistics Conference, July 15th-20th, 2007 SPECIAL THEME: Cognitive Linguistics in Action: From Theory to Application and Back, Book of Abstracts - genral sessions, p.190, AGH University of Science and Technology, Krakow, Poland, (2007.7). [slide] [10] Masashi Okamoto: Irony as Cognitive Deviation, In 9th International Cognitive Linguistics Conference: Language, Mind and Brain, pp.317-318, Yonsei University, Seoul, Korea, (2005.7). [slide] [11] Masashi Okamoto, Kazunori Okamoto, Yukiko I. Nakano and Toyoaki Nishida: Supporting the Creation of Immersive CG Contents with Enhanced User Involvement, In Proceedings of the Symposium on Conversational Informatics for Supporting Social Intelligence and Interaction - Situational and Environmental Information Enforcing Involvement in Conversation, AISB'05: Social Intelligence and Interaction in Animals, Robots and Agents, pp.87-96, University of Hertfordshire, Hatfield, UK, (2005.4). [PDF] [12] Yoshiyasu Ogasawara, Masashi Okamoto, Yukiko I. Nakano and Toyoaki Nishida: Establishing Natural Communication Environment between a Human and a Listener Robot, In Proceedings of the Symposium on Conversational Informatics for Supporting Social Intelligence and Interaction - Situational and Environmental Information Enforcing Involvement in Conversation, AISB'05: Social Intelligence and Interaction in Animals, Robots and Agents, pp.42-51, University of Hertfordshire, Hatfield, UK, (2005.4). [PDF] [13] Masashi Okamoto, Yoshiyasu Ogasawara, Yukiko I. Nakano and Toyoaki Nishida: Enhancing User Involvement via Joint Attention with a Listener Robot, In Proceedings of Social Intelligence Design 2005 (SID 2005), Stanford, CA, USA, (2005.3). [PDF] [14] Yong Xu, Yoshiyasu Ogasawara, Takashi Tajima, Makoto Hatakeyama, Masashi Okamoto, Yukiko I. Nakano, Toyoaki Nishida: A Two-layered Approach to Communicative Artifacts, In Proceedings of Social Intelligence Design 2005 (SID 2005), Stanford, CA, USA, (2005.3). [15] Masashi Okamoto, Yukiko I. Nakano and Toyoaki Nishida: Toward Enhancing User Involvement via Empathy Channel in Human-Computer Interface Design, In Proceedings of International Workshop on Intelligent Media Technology for Communicative Intelligence (IMTCI 2004), pp.129-132, Warsaw, Poland, (2004.9). [PDF] [16] Burin Anuchitkittikul, Masashi Okamoto, Sadao Kurohashi, Toyoaki Nishida, and Yoichi Sato: Video Content Manipulation by Means of Content Annotation and Nonsymbolic Gestural Interfaces, In Proceedings of Eighth International Conference on Knowledge-Based Intelligent Information and Engineering Systems (KES2004), pp.385-392, Wellington, New Zealand (2004.9). [17] Tomohide Shibata, Masato Tachiki, Daisuke Kawahara, Masashi Okamoto, Sadao Kurohashi, and Toyoaki Nishida: Structural Analysis of Instruction Utterances using Linguistic and Visual Information, In Proceedings of Eighth International Conference on Knowledge-Based Intelligent Information and Engineering Systems (KES2004), pp.393-400, Wellington, New Zealand (2004.9). [PDF] [18] Yukiko I. Nakano, Masashi Okamoto, and Toyoaki Nishida: Enriching Agent Animations with Gestures and Highlighting Effects, In Proceedings of International Workshop on Intelligent Media Technology for Communicative Intelligence (IMTCI 2004), pp.112-115, Warsaw, Poland, (2004.9). [19] Nobuhiro Kaji, Masashi Okamoto and Sadao Kurohashi: Paraphrasing Predicates from Written Language to Spoken Language Using the Web, In Proceedings of The Human Language Technology Conference (HLT-NAACL04), pp.241-248, Boston, Massachusetts, USA, (2004.5). [PDF] [20] Yukiko I. Nakano, Masashi Okamoto, Daisuke Kawahara, Qing Li, Toyoaki Nishida: Converting Text into Agent Animations: Assigning Gestures to Text, In Proceedings of The Human Language Technology Conference (HLT-NAACL04) (short paper). (2004.5). [21] Burin Anuchitkittikul, Masashi Okamoto, Hidekazu Kubota and Toyoaki Nishida: Gestural Interface for the Creation of Personalized Video-Based Content, Proceedings of the 2nd International Conference on Information Technology for Application (ICITA 2004), China, 2004. [22] Q. Li, Y. Nakano, M. Okamoto, and T.Nishida: Highlighting Multimodal Synchronization for Embodied Conversational Agents, Proceedings of the 2nd International Conference on Information Technology for Application (ICITA 2004), China, 2004. [23] Tomohide Shibata, Daisuke Kawahara, Masashi Okamoto, Sadao Kurohashi, and Toyoaki Nishida: Structural Analysis of Instruction Utterances, In Proceedings of Seventh International Conference on Knowledge-Based Intelligent Information and Engineering Systems (KES 2003), pp.1054-1061, University of Oxford, United Kingdom (2003.9). [PDF] [24] Masashi Okamoto: Understanding irony as communicative reality, Working Notes WS-5 International Workshop on Intelligent Media Technology for Communicative Reality, PRICAI-02 (Seventh Pacific Rim International Conference on Artificial Intelligence), pp.61-64, (2002.8). |
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